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This is probably the starting point for any player that wants to build a wizard tribal Commander deck, either as part of the 99 or as a commander. Azami, Lady of Scrolls can enable a ton of fun interactions if you play it right. You can always play Azami as part of the 99 in an Inalla, Archmage Ritualist build and use the copies to draw yourself a more-than-reasonable amount of cards.
And if you feel like being a huge threat to your table, you can use Azami and any wizards you have on the field to draw yourself a huge number of cards then play the infamous Isochron Scepter and Dramatic Reversal combo. Just draw into whatever you need to have a proper advantage over your opponents. Another pretty straightforward card that cares about spellcasting. Having creatures that benefit from you casting spells is always good, but sometimes you need your creatures to help you cast those spells.
Reducing the cost of your spells grants some much-needed advantage in spell-heavy decks read: Storm , especially if you plan on casting expensive, game-ending spells like Insurrection. Enter the battlefield ETB abilities have gotten a lot of support over the past few years. But I think it can be extremely good in a wizard tribal deck. Lots of wizard cards synergize with instant and sorcery spells.
Having Kaza, Roil Chaser in a deck that plays plenty of wizards and plenty of expensive spells can lead to some really fun shenanigans. I do recommend playing it either in the current Standard meta or as part of your 99 in a spell-centric wizard tribal EDH deck. But if you do like playing control, then Aven Mindcensor is not only really good but also annoyingly original. Being able to put a massive restriction over which cards your opponents get to tutor can be absolutely game-breaking in a tutor-heavy format like EDH.
Any deck that aims to aggressively restrict its opponents benefits from this card. Yet another great example of wizards with powerful ETBs that benefit from being able to repeat them. This card also has persist , which means you get to put it onto the battlefield and trigger the ETB a second time once it dies. The amount of support that giants have seen these past years is still astounding.
I feel like they came out of nowhere and became a force to be reckoned with in just a year or two. Combined with cards like Toralf, God of Fury and a nice assortment of powerful spells, giants, and wizards, Aegar can get you significant card advantage really quickly if you play it right.
We once again care about spellcasting with this wizard. Being able to draw a card every time you cast or copy an instant or sorcery is an easy way to get card advantage. Riku of Two Reflections comes with some abilities that spice up the whole wizards-that-care-about-spellcasting bit. While most wizards focus on spellcasting, others care more about creatures. This attention to creatures usually relates to other wizards or giants in the case of Aegar, the Freezing Flame.
What makes Riku stand out is that it cares about creatures in a non-tribal way. It interacts with your creatures in almost the same way it interacts with your instants and sorceries: by copying them. This immediately makes it a powerful commander since almost everything you cast can become repeatable for just two extra mana. What makes Jodah, Archmage Eternal special besides making me think of Yoda from Star Wars is that it works great as a 5-color commander in decks with an abundance of high mana value cards.
I personally run it as my commander in a deck built around planeswalkers. And if you want to be kicked out of your game group, you can also cheat Omniscience onto the field for half its actual mana value. And what represents white better than some obsessive control?
Drannith Magistrate can be useful by itself as a way to counter decks that play tons of cards from their graveyards or from exile. It basically makes decks like the ones built around Prosper, Tome-Bound almost useless. This is a great combo piece if you want to keep your opponents from playing anything. Combine Magistrate with cards like Uba Mask and Possibility Storm and your opponents can no longer play any of their cards.
Arcanis the Omnipotent is just plain good. This is a creature that lets you draw three cards on each of your turns at the very least, maybe more if you have ways to untap it before your next turn. Derevi also has huge potential for combos infinite or otherwise with its ability.
Being able to blink this wizard allows you to untap a permanent. That may not seem like much at first glance but you have an infinite mana combo on your hands if you have a repeatable way to blink it like Deadeye Navigator and any mana generator that makes enough mana like Gilded Lotus or Bloom Tender.
It also gains any abilities the creature you cast has. There are several combos with this card. One thing I really like about this mechanic is that it allows cards other than werewolves to use it. Vadrik is a great example of that. This makes your spells easier to cast and your initiative can snowball from there. Sometimes recursion is too slow. Sometimes what you need is to cast the same spell twice at the same time. Instants that copy other spells usually cost Reverberate , Doublecast , Dual Strike , etc.
Dualcaster Mage and Archaeomancer are great examples of wizards that can take advantage of abilities like Naban, Dean of Iteration and Inalla, Archmage Ritualist. Having their ETBs trigger twice if not more can grant you a significant advantage if you play them right. Having recursion in your vampire and wizard decks is always a good thing. Infinite mana and tokens in the first case and infinite tokens with lifelink and haste in the second.
Commander is still considered pretty controversial by a lot of EDH players. Being able to create temporary copies of wizards you control means being able to double any ETB abilities that may trigger. Not to mention you get a free attack with the copy which helps put pressure on your opponents. Some wizards come together in huge schools or guilds to pool their resources and train neophytes. Wizards range across all five colors but are concentrated in blue , the color of knowledge.
In the game, the color blue contains more wizards than all the other colors combined. The distant second color for the most wizards is black , as warlock - black's spellcasting class - was not created yet. In recent years red has picked up many Wizards instead of Shamans, its typical spellcasting type, overtaking White in wizards.
On Kamigawa , wizards are known as jushi. In contrast to shamans or druids , wizards take a methodical approach to magic. And while priests and clerics power their spells with their faith, wizards need years of practice to master their spells.
Wizards are more versatile than simple spellshapers. Given the intense study that wizards often engage in, it is no surprise that various mystic disciplines have become recognized as independent of each other, although it is not unheard of, especially for planeswalkers , to practice multiple disciplines — Jace Beleren , for example, is both an illusionist and a mentalist. They include the following:. Morningtide featured three tribal Wizard cards, which were cheaper to cast with a Stonybrook Banneret in play:.
Dominaria featured a red and blue Wizard theme:. MTG Wiki Explore. Explore Wikis Community Central. Register Don't have an account? Edit this Page. Edit source History Talk 0. Do you like this video? Play Sound. For the company, see Wizards of the Coast. Wizards of the Coast. January Del Rey. Creature types. Angel Sphinx Demon Dragon Hydra. Artifact Creatures. Cleric Wizard Warlock Shaman Druid.
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